Languages
最近的回應
- the new interface looks
1 week 2 days ago - YES!
感謝你的回復,期待這個話題可以有個圓滿的總結,以
1 week 3 days ago - Zerro,
1 week 4 days ago - Drake,看過一些你在DTW上的文章,讓我這樣的菜鳥非常
1 week 6 days ago - 你可能想要的是 owner-drawn
2 weeks 6 days ago - The modules you have listed
2 weeks 6 days ago - 有没有wxPython做的漂亮点的GUI呢,想参考下。能有
3 weeks 1 day ago - 我們當時座位後面那一個囉~
她也是我老朋友了.
3 weeks 3 days ago - 攝影小姐有兩個耶,你說的是哪一個?
3 weeks 4 days ago - 真是一針見血的剖析,不過我替我多年好友抱屈(大腕特效總監)
3 weeks 6 days ago
Network @ Digimax
Left Brain
Right Brain
What is a shader?
SHADERS
Clearly, shaders play a crucial creative role in defining the appearance of a CG production. RenderMan has been adopted by many leading studios because it allows special purpose shaders to be added to those that already exist.
Individual shaders are small sub-routines (functions) written in a specialised programming language called the Pixar Shading Language. The language enables new shaders to extend the creative possibilities of the renderer; it allows computer artists to find endless ways of controlling the appearance of a 3D scene through the use of custom shaders. The only limit is their imagination, their ability to write new, or adapt existing shaders and their creative flare at adjusting the parameters that control the visual effect of a shader.
In some respects RenderMan shaders are analogous to plugins for, say, PhotoShop and AfterEffects. Plugins for those applications provide extra functionality to their host program. Likewise, shaders "work" within the environment of a renderer.
上述段落的出處:http://www.fundza.com/rman_shaders/overview/overview.html
對於第二段的最後一句的感受很強烈,強烈到一種像是被給了一巴掌似的,那種明明早就知道的情況,但卻無力做好,然後被指著說還沒有反駁的立足點。我想成為一位夠擔當的 TD(Technical Director),於是常常徘徊在「技術 spec 的瞭解與專研」和「美感 sense 與選對工具並好好活用」之間,這感覺十足惱人,非常惱人。管它的,就是學好學精一樣東西就對了。
- Drake's blog
- 2211 reads
- Email this Blog entry

"The only limit is your
"The only limit is your imagination" 可以當做不錯的 slogan, 很狂妄! 但很貼切!
Post new comment